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SIDE A (MID)
ZED
50.7% Lane Win Rate
VS
PATCH 16.17 SIMULATIONSIDE B (MID)
SYNDRA
49.3% Lane Win Rate

Gold Lead @ 15m
+60 G (Zed)
First Blood Advantage
51% vs 49%
Solo Kill Pressure
51% vs 49%
Early to Late Game Power Spikes
LEVEL-BY-LEVEL MATCHUP DYNAMICS
Levels 1 - 3
Early wave control and initial ability cooldowns favor Syndra.
SYNDRA ADVANTAGE
Levels 4 - 5
Resource management (Mana/Energy) and wave positioning dictate who gets priority.
EVEN MATCHUP
Level 6 Ultimate Spike
Ultimate all-in potential is highest here. Respect lethal burst windows.
ZED ADVANTAGE
Mid Game (Levels 9 - 13)
First 2 core items finished. Roaming to secure neutral objectives gives lane control.
ZED ADVANTAGE
Late Game (Levels 16+)
5v5 teamfight positioning and crowd control execution decide the victor.
SYNDRA ADVANTAGE

How Zed Wins This Lane
- βWatch for Syndra's key engage ability and trade immediately during its cooldown window.
- βDo not push past river without vision; Syndra thrives when freezing under turret.
- βRush early tier-2 boots to maintain movement speed spacing during short trades.
Recommended Setup:Conqueror / Fleet Footwork + Inspiration

How Syndra Counters Back
- βBait out Zed's primary skillshot before committing your gap closer.
- βLook for aggressive all-in windows right as you hit Level 2 and Level 6 before them.
- βBuild situational defensive components (Merc Treads / Plated Steelcaps) if behind early.
Recommended Setup:Conqueror / Fleet Footwork + Inspiration