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Yone
SIDE A (MID)

YONE

48.6% Lane Win Rate
VS
PATCH 26.17 SIMULATION
SIDE B (TOP)

IRELIA

51.4% Lane Win Rate
Irelia
Gold Lead @ 15m
+119 G (Irelia)
First Blood Advantage
48% vs 52%
Solo Kill Pressure
49% vs 51%
Early to Late Game Power Spikes

LEVEL-BY-LEVEL MATCHUP DYNAMICS

Levels 1 - 3
Early wave control and initial ability cooldowns favor Irelia.
IRELIA ADVANTAGE
Levels 4 - 5
Resource management (Mana/Energy) and wave positioning dictate who gets priority.
EVEN MATCHUP
Level 6 Ultimate Spike
Ultimate all-in potential is highest here. Respect lethal burst windows.
IRELIA ADVANTAGE
Mid Game (Levels 9 - 13)
First 2 core items finished. Roaming to secure neutral objectives gives lane control.
YONE ADVANTAGE
Late Game (Levels 16+)
5v5 teamfight positioning and crowd control execution decide the victor.
YONE ADVANTAGE
Yone

How Yone Wins This Lane

  • Watch for Irelia's key engage ability and trade immediately during its cooldown window.
  • Do not push past river without vision; Irelia thrives when freezing under turret.
  • Rush early tier-2 boots to maintain movement speed spacing during short trades.
Recommended Setup:Lethal Tempo + Resolve
Irelia

How Irelia Counters Back

  • Bait out Yone's primary skillshot before committing your gap closer.
  • Look for aggressive all-in windows right as you hit Level 2 and Level 6 before them.
  • Build situational defensive components (Merc Treads / Plated Steelcaps) if behind early.
Recommended Setup:Conqueror + Inspiration