Back to Matchup Calculator


SIDE A (MID)
YASUO
48.3% Lane Win Rate
VS
PATCH 26.17 SIMULATIONSIDE B (MID)
SYNDRA
51.7% Lane Win Rate

Gold Lead @ 15m
+145 G (Syndra)
First Blood Advantage
48% vs 52%
Solo Kill Pressure
49% vs 51%
Early to Late Game Power Spikes
LEVEL-BY-LEVEL MATCHUP DYNAMICS
Levels 1 - 3
Early wave control and initial ability cooldowns favor Syndra.
SYNDRA ADVANTAGE
Levels 4 - 5
Resource management (Mana/Energy) and wave positioning dictate who gets priority.
EVEN MATCHUP
Level 6 Ultimate Spike
Ultimate all-in potential is highest here. Respect lethal burst windows.
SYNDRA ADVANTAGE
Mid Game (Levels 9 - 13)
First 2 core items finished. Roaming to secure neutral objectives gives lane control.
YASUO ADVANTAGE
Late Game (Levels 16+)
5v5 teamfight positioning and crowd control execution decide the victor.
YASUO ADVANTAGE

How Yasuo Wins This Lane
- ✓Watch for Syndra's key engage ability and trade immediately during its cooldown window.
- ✓Do not push past river without vision; Syndra thrives when freezing under turret.
- ✓Rush early tier-2 boots to maintain movement speed spacing during short trades.
Recommended Setup:Lethal Tempo + Resolve

How Syndra Counters Back
- ✓Bait out Yasuo's primary skillshot before committing your gap closer.
- ✓Look for aggressive all-in windows right as you hit Level 2 and Level 6 before them.
- ✓Build situational defensive components (Merc Treads / Plated Steelcaps) if behind early.
Recommended Setup:Arcane Comet + Sorcery