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SIDE A (JUNGLE)
WARWICK
48.1% Lane Win Rate
VS
PATCH 26.17 SIMULATIONSIDE B (TOP)
GAREN
51.9% Lane Win Rate

Gold Lead @ 15m
+161 G (Garen)
First Blood Advantage
48% vs 52%
Solo Kill Pressure
48% vs 52%
Early to Late Game Power Spikes
LEVEL-BY-LEVEL MATCHUP DYNAMICS
Levels 1 - 3
Early wave control and initial ability cooldowns favor Garen.
GAREN ADVANTAGE
Levels 4 - 5
Resource management (Mana/Energy) and wave positioning dictate who gets priority.
EVEN MATCHUP
Level 6 Ultimate Spike
Ultimate all-in potential is highest here. Respect lethal burst windows.
GAREN ADVANTAGE
Mid Game (Levels 9 - 13)
First 2 core items finished. Roaming to secure neutral objectives gives lane control.
WARWICK ADVANTAGE
Late Game (Levels 16+)
5v5 teamfight positioning and crowd control execution decide the victor.
GAREN ADVANTAGE

How Warwick Wins This Lane
- ✓Watch for Garen's key engage ability and trade immediately during its cooldown window.
- ✓Do not push past river without vision; Garen thrives when freezing under turret.
- ✓Rush early tier-2 boots to maintain movement speed spacing during short trades.
Recommended Setup:Lethal Tempo + Resolve

How Garen Counters Back
- ✓Bait out Warwick's primary skillshot before committing your gap closer.
- ✓Look for aggressive all-in windows right as you hit Level 2 and Level 6 before them.
- ✓Build situational defensive components (Merc Treads / Plated Steelcaps) if behind early.
Recommended Setup:Conqueror + Sorcery